Saturday, September 18, 2010

JellyBalls is now available!


Hello there!
We have been working very hard during last months, and today we release our new game.
JellyBalls. You can threat it as the direct successor of the SameDroid.
Here is promo video by HyperBees(our publisher):


Here is gameplay video:

JellyBalls is much more than SameDroid:
-addictive game play
-five game modes
-play using gestures
-beautiful graphics
-three game difficulties
-global leader-board thanks to ScoreLoop
QR Code:

Tuesday, August 10, 2010

0.9.6

Hello.
New little update is available:
-add ability to remembers sound and music settings
-another fc fix
Also thanks for bug reports!

Saturday, July 24, 2010

Update 0.9.5

Hello, we are back with updated version of SameDroid.
In new version you will find some graphic improvements, smoother game play and serious bug fix.
More will come soon!

Monday, December 7, 2009

New Update 0.9.1.2

Hello.
After many hours of coding I upload new update for you!
- Fix some force close after ten level.
- I rewrite code responsible for time managing
- Add 'cloudy' information about extra score for reach time limit.
- And smaller others changes.

Saturday, December 5, 2009

SameDroid on the Market!

Our first application finally land on the Android Market. 
SameDroid is game similar to same-gnome, bubble-breaker or other same-like game.
But it has some cool features with make difference.
Firstly it's logical-arcade game. Not logical, not arcade but both.
You must think fast, because clock is ticking... 
You should turn your phone to change gravity, and make groups with bonuses to get extra time, double points or some percent of level...
You start with small game area... but it get bigger during the game... 


Here are main rules (not all are fully implemented yet, so they can work but not telling player that they do... mainly time upper limit is not well presented):
-make big same-colour and pop them
-turn your device to decide where balls should fall
-pay attention to clock
-new time comes when you pass the level
-bonus strength depends on size of same-color group.

-if in the group is more than one bonus you will receive +20% points for each.
-game zone goes bigger once for 3 levels.
-there is up-time limit depending on game-level. If you get over-time then it is turn into points. (this feature is not presented on the screen well right now...)



Well, try it if You want. But You must know that game is still under development and it's not final yet. It have some issues and bugs:

-Sometimes when you returning on a game arena bad things happen with clock ;( working on it.
-shell covering the balls not always works in the way I meant to.
-probably many many others. ;(


If you have ideas, find bug or just want to give me your feedback, please live your comment or eventually donate.
--
I guess my English is not very well, so I'm sorry.




Monday, November 30, 2009

Hello!

My name is Jacob and I have pleasure to introduce my developer-blog.
Programs that will be introduced in this blog are developed by me (as programmer) and my girlfriend (as graphic designer).
Most of it will be working on Android Platform.
Currently I'm registering my developer account on android market to publish our first application.